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Modular Architecture V1.0.0
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Classes | |
| class | GameEvent |
| GameEvent object, when raised it will trigger responses from all listeners, Is a scriptable object asset file and thus works on its own without scene dependancy. Can only contain unique listeners, duplicate listeners will be ignored for performance and scale-ability. More... | |
| class | GameEventListener |
| Serialized Event Listener for scripts and classes to reference and activate for event responses Subscribes to a GameEvent Asset and when that event is raised it will invoke it's given response(s) Contains a Constructor so it can reference GameEvent data assets in the Unity Resources Folder Used as the listener for GameEventListenerScript . More... | |
| class | GameEventListenerScript |
| MonoBehaviour script class for serialized GameEventListener Allows for component-based use of GameEventListener within scene, so GameEventListener works in assets and scenes. More... | |