GameEvent object, when raised it will trigger responses from all listeners,
Is a scriptable object asset file and thus works on its own without scene dependancy.
Can only contain unique listeners, duplicate listeners will be ignored for performance and scale-ability.
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GameEvent object, when raised it will trigger responses from all listeners,
Is a scriptable object asset file and thus works on its own without scene dependancy.
Can only contain unique listeners, duplicate listeners will be ignored for performance and scale-ability.
◆ Raise()
| void ModularArchitecture.Events.GameEvent.Raise |
( |
| ) |
|
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inline |
◆ Subscribe()
◆ Unsubscribe()
◆ _listeners
The documentation for this class was generated from the following file:
- Runtime/Events/GameEvent.cs