Modular Architecture
V1.0.0
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Here is a list of all functions with links to the classes they belong to:
- a -
AddNewEnum() :
ExtendEnumDrawer
- c -
CompareTo() :
ModularArchitecture.Conditions.Condition
,
ModularArchitecture.Data.DataReference< T >
,
ModularArchitecture.Data.DataReferenceBase
CreateEnumScript() :
ModularArchitecture.Editor.ScriptTemplates
- d -
DataReference() :
ModularArchitecture.Data.DataReference< T >
- e -
Equals() :
ModularArchitecture.Data.DataReferenceBase
Evaluate() :
ModularArchitecture.Conditions.Condition
ExtendEnumAttribute() :
ExtendEnumAttribute
- f -
FindAllScriptFiles() :
ExtendEnumDrawer
FindClassFile() :
ExtendEnumDrawer
- g -
GameEventListener() :
ModularArchitecture.Events.GameEventListener
GetBaseProperty< T >() :
ExtendEnumDrawer
GetEnumName() :
ExtendEnumDrawer
GetHashCode() :
ModularArchitecture.Data.DataReferenceBase
GetPropertyHeight() :
ModularArchitecture.Editor.ConditionDrawer
,
ModularArchitecture.Editor.DataReferenceDrawer
GetWindowSize() :
ExtendEnumDrawer.NewValuePopup
- o -
OnClose() :
ExtendEnumDrawer.NewValuePopup
OnDisable() :
ModularArchitecture.Events.GameEventListenerScript
OnEnable() :
ModularArchitecture.Events.GameEventListenerScript
OnEventRaised() :
ModularArchitecture.Events.GameEventListener
,
ModularArchitecture.Events.GameEventListenerScript
OnGUI() :
ExtendEnumDrawer.NewValuePopup
,
ExtendEnumDrawer
,
ModularArchitecture.Editor.ConditionDrawer
,
ModularArchitecture.Editor.DataReferenceDrawer
OnOpen() :
ExtendEnumDrawer.NewValuePopup
operator T() :
ModularArchitecture.Data.DataContainer< T >
,
ModularArchitecture.Data.DataReference< T >
operator!=() :
ModularArchitecture.Data.DataReferenceBase
operator<() :
ModularArchitecture.Data.DataReferenceBase
operator<=() :
ModularArchitecture.Data.DataReferenceBase
operator==() :
ModularArchitecture.Data.DataReferenceBase
operator>() :
ModularArchitecture.Data.DataReferenceBase
operator>=() :
ModularArchitecture.Data.DataReferenceBase
- r -
Raise() :
ModularArchitecture.Events.GameEvent
- s -
SetReferenceType() :
ModularArchitecture.Editor.ConditionDrawer
Subscribe() :
ModularArchitecture.Events.GameEvent
SubscribeSelf() :
ModularArchitecture.Events.GameEventListener
- u -
Unsubscribe() :
ModularArchitecture.Events.GameEvent
UnsubscribeSelf() :
ModularArchitecture.Events.GameEventListener
Modular Architecture Docs